Creeper world 3 arc eternal instructions2/12/2023 ![]() I just don’t see enough in terms of new gameplay mechanics to recommend it over CW3. Still, given some of the other games I’ve been playing lately, it’s a welcome change of pace. Almost as if to make up for that, however, you are presented with an awful UI that is completely stuffed to the gills with fluff you’ll never need. That said, the transition to 3D works well and creeper depth is definitely easier to read. There’s just nothing like that here, so far (I think I’m about halfway through). They Are Billions opted for survival waves that got increasingly (and severely) harder so you could not ignore expansion whilst forcing to build a house of cards at the heart of your defences that could come crashing down very quickly indeed if you were not vigilant enough. You were constantly on your toes as the combinations were random. Infested planet did some interesting things with mutations that would make certain strategies unviable as levels went on and you’d have to adapt accordingly especially as your resources were limited. Other things get added to the mix but everything just boils down to remembering to spam out enough counter turrets. ![]() Like the air strikes - they could’ve been a potential back door into your base but your missile towers have no effective limits and make quick work of them. Sure, you can be lazy and not plug all the holes but the worst you’ll suffer is maybe losing a couple of towers. There’s just no real counterplay available to the creeper. ![]() It’s still an easy game where victory feels inevitable right off the bat and consequently I feel like I’m mostly just grinding my way through it.
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